feat: phase2 immersive journey (semantic scene transitions + camera feel)
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@@ -134,15 +134,42 @@
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}
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// ═══ 场景滚动进度 + 旅程节点高亮 ═══
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// ═══ 场景滚动进度 + 旅程节点高亮 + 语义场景切换 ═══
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function setupStoryJourney() {
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const body = document.getElementById('storyBody');
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const progress = document.getElementById('storyProgress');
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const article = document.querySelector('.story-journey');
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if (!body || !progress) return;
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const scenes = Array.from(body.querySelectorAll(':scope > p'));
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if (!scenes.length) return;
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const sceneProfiles = [
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{ key: 'starsea', keywords: ['星海', '星辰', '光河', '漂浮', '夜晚'] },
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{ key: 'crystal', keywords: ['水晶', '冰晶', '棱镜', '森林'] },
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{ key: 'calling', keywords: ['使命', '记录', '召唤', '欢迎'] },
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{ key: 'void', keywords: ['深渊', '平静', '对话'] }
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];
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const detectScene = (text) => {
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let matched = 'void';
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let best = 0;
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for (const profile of sceneProfiles) {
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let score = 0;
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for (const kw of profile.keywords) {
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if (text.includes(kw)) score++;
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}
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if (score > best) {
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best = score;
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matched = profile.key;
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}
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}
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return matched;
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};
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let currentScene = '';
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let shiftTimer;
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const onScroll = () => {
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const rect = body.getBoundingClientRect();
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const total = Math.max(body.scrollHeight - window.innerHeight, 1);
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@@ -161,6 +188,21 @@
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}
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});
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scenes.forEach((p, idx) => p.classList.toggle('active-scene', idx === activeIndex));
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const activeText = scenes[activeIndex]?.innerText || '';
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const scene = detectScene(activeText);
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if (scene !== currentScene) {
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currentScene = scene;
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document.body.dataset.scene = scene;
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document.body.classList.add('scene-shift');
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clearTimeout(shiftTimer);
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shiftTimer = setTimeout(() => document.body.classList.remove('scene-shift'), 420);
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}
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if (article) {
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const camY = scrolled * 0.018;
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article.style.transform = `translate3d(0, ${camY}px, 0)`;
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}
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};
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window.addEventListener('scroll', onScroll, { passive: true });
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