# 2026-04-15 Memory Log ## Godot AgentLiving Project Updates ### Created Placeholder SVG Assets **路径:** `~/.openclaw/workspace/ai-agent-living/godot/assets/` **Val 角色精灵:** - `sprites/val/val_idle.svg` - 蓝色小人待机姿态 - `sprites/val/val_walk.svg` - 行走姿态(腿分开) - `sprites/val/val_interact.svg` - 交互姿态(举手) **家具精灵:** - `sprites/furniture/sofa.svg` - 棕色沙发 - `sprites/furniture/fridge.svg` - 白色双门冰箱 - `sprites/furniture/bed.svg` - 床(蓝色被子) - `sprites/furniture/desk.svg` - 书桌带抽屉 - `sprites/furniture/chair.svg` - 椅子 **地板:** - `tilesets/floor.svg` - 木地板纹理 ### Fixed Scene/Script Issues 1. **main.tscn** - 添加了脚本挂载(之前没挂 `main.gd`) 2. **main.tscn** - 添加了 BridgeClient 节点(WebSocket 客户端) 3. **apartment.tscn** - 家具 Sprite 改为居中显示 (`centered = true`) 4. **所有脚本** - 修正了 BridgeClient 节点路径引用(`../BridgeClient` 或 `/root/Main/BridgeClient`) 5. **bridge_client.gd** - 默认 `auto_connect = false`,避免无服务端时报错 ### Known Issues - 素材需要 Godot 编辑器导入后才能显示(Project → Reload Current Project) - Val 交互功能依赖点击家具 → 触发 `interact_with()` → 走过去执行动画 --- ## Session Notes **时间:** 2026-04-15 凌晨 **渠道:** openclaw-tui **主要工作:** 完善 Godot 项目占位素材,修复脚本引用问题