1.5 KiB
1.5 KiB
2026-04-15 Memory Log
Godot AgentLiving Project Updates
Created Placeholder SVG Assets
路径: ~/.openclaw/workspace/ai-agent-living/godot/assets/
Val 角色精灵:
sprites/val/val_idle.svg- 蓝色小人待机姿态sprites/val/val_walk.svg- 行走姿态(腿分开)sprites/val/val_interact.svg- 交互姿态(举手)
家具精灵:
sprites/furniture/sofa.svg- 棕色沙发sprites/furniture/fridge.svg- 白色双门冰箱sprites/furniture/bed.svg- 床(蓝色被子)sprites/furniture/desk.svg- 书桌带抽屉sprites/furniture/chair.svg- 椅子
地板:
tilesets/floor.svg- 木地板纹理
Fixed Scene/Script Issues
- main.tscn - 添加了脚本挂载(之前没挂
main.gd) - main.tscn - 添加了 BridgeClient 节点(WebSocket 客户端)
- apartment.tscn - 家具 Sprite 改为居中显示 (
centered = true) - 所有脚本 - 修正了 BridgeClient 节点路径引用(
../BridgeClient或/root/Main/BridgeClient) - bridge_client.gd - 默认
auto_connect = false,避免无服务端时报错
Known Issues
- 素材需要 Godot 编辑器导入后才能显示(Project → Reload Current Project)
- Val 交互功能依赖点击家具 → 触发
interact_with()→ 走过去执行动画
Session Notes
时间: 2026-04-15 凌晨 渠道: openclaw-tui 主要工作: 完善 Godot 项目占位素材,修复脚本引用问题