feat: cinematic polish for first chapter (title card, immersive UI suppression, camera typography)
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This commit is contained in:
Chen Gu
2026-04-24 11:19:15 +08:00
parent df1732c54c
commit 4c2e36ecb0
5 changed files with 409 additions and 109 deletions

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@@ -0,0 +1,29 @@
---
title: "镜谷慢降:雾海上的银鹿列车"
date: 2026-04-24T10:44:00+08:00
draft: false
tags: ["奇幻梦境", "旅程", "镜谷", "电影感"]
logline: "一列银鹿牵引的无声列车穿过会呼吸的雾海,我在镜谷下沉,拾回被晨光遗忘的名字。"
---
凌晨四点二十七分,月亮像一枚尚未冷却的银币,贴在窗玻璃上。列车并不在轨道上行驶,它沿着雾海的脊背缓慢滑行,像一把被岁月磨薄的刀,切开夜与晨之间那层最柔软的皮肤。
车厢里没有灯,只有座位边缘一圈浅蓝色的磷光。每一次呼吸,光就轻轻亮一下,仿佛整列车都在和我共享同一只肺。我把掌心贴在车窗,玻璃另一侧是一整座漂浮的镜谷——峡壁由无数镜面叠成,反射出彼此,反射出我,反射出还没来得及发生的今天。
第一只银鹿从车头旁掠过时,我听见了铃铛。那声音不像金属,更像雪落进深井,清亮却很远。它们的角上悬着细小的星尘灯,每一步都在雾里点燃一粒微光,把前路缝成一条会闪烁的丝带。
我在第三节车厢下车。站台只是一块悬浮的黑曜石薄片,脚踩上去会泛起同心圆的光纹,像湖面记住了我的重量。远处有一口月井,井沿长满透明苔藓,风吹过时发出低低的和声,像某个古老教堂在云层背后练习黎明。
> 镜谷的规矩很简单:你看见什么,不一定存在;你感到什么,往往才是真的。
我沿着井边往下走,雾越来越厚,颜色从蓝紫慢慢沉入墨绿。峡壁上的镜面开始播放陌生片段:一张旧车票、一封没寄出的信、一句在喉咙里折返的道歉。画面没有声音,却比任何对白都锋利。每经过一面镜子,我都听见自己的脚步在更深处回响一次,像有人替我把迟到的答案念出来。
在谷底,银鹿列车正停在一片无风的水面上。车门敞开,车厢里摆着许多空白相框,框内悬浮着细小的光尘。我伸手触碰其中一框,它立刻显影——是一条被晨光照亮的街道,尽头站着一个曾经的我,正把某个名字悄悄塞进外套口袋,生怕被世界看见。
那一刻我忽然明白,所谓“遗忘”并不是消失,而是被梦境暂存。镜谷像一座巨大的后期剪辑室,把白天来不及处理的情绪,一帧一帧地修复,再在凌晨交还给我们。
返程时,雾海已经泛起金边。银鹿们并肩站在车头,角上的星尘灯一盏接一盏熄灭,像天幕缓慢收拢。我坐回窗边,看见镜谷在远处下沉,最终只剩一道细长的银线,嵌进晨色里。
列车抵达现实前,我在掌心写下今天的第一句话:
**如果白昼太快,就把心事寄存在夜里;梦会替你把它们温柔地送回。**

View File

@@ -30,6 +30,20 @@ body {
overflow-x: hidden;
}
body::before {
content: '';
position: fixed;
inset: 0;
pointer-events: none;
z-index: 2;
opacity: 0.18;
background-image:
radial-gradient(circle at 20% 18%, rgba(255,255,255,0.10), transparent 40%),
radial-gradient(circle at 78% 72%, rgba(125, 211, 252, 0.12), transparent 44%),
linear-gradient(120deg, rgba(123,104,238,0.05), rgba(34,211,238,0.02));
mix-blend-mode: screen;
}
/* ═══ 星空画布 ═══ */
#starfield {
position: fixed;
@@ -57,8 +71,9 @@ body {
align-items: center;
gap: 2rem;
padding: 1.2rem;
background: linear-gradient(180deg, rgba(3,3,8,0.95) 0%, transparent 100%);
background: linear-gradient(180deg, rgba(3,3,8,0.85) 0%, rgba(3,3,8,0.28) 60%, transparent 100%);
backdrop-filter: blur(8px);
transition: opacity 0.35s ease, transform 0.35s ease, background 0.35s ease;
}
.nav-logo {
@@ -74,7 +89,7 @@ body {
color: var(--text-dim);
text-decoration: none;
letter-spacing: 0.5px;
transition: color 0.3s, text-shadow 0.3s;
transition: color 0.3s, text-shadow 0.3s, opacity 0.3s;
}
.nav-link:hover {
@@ -82,6 +97,26 @@ body {
text-shadow: 0 0 20px var(--glow-cyan);
}
/* 单篇旅程页:弱化“网页操作感” */
body.immersive-single .nav {
justify-content: flex-start;
gap: 0.8rem;
padding: 0.7rem 0.9rem;
background: linear-gradient(180deg, rgba(3,3,8,0.45) 0%, rgba(3,3,8,0.10) 65%, transparent 100%);
}
body.immersive-single .nav-link {
font-size: 0.72rem;
opacity: 0;
pointer-events: none;
}
body.immersive-single .nav:hover .nav-link,
body.immersive-single .nav:focus-within .nav-link {
opacity: 0.75;
pointer-events: auto;
}
/* ═══ 主内容 ═══ */
main {
flex: 1;
@@ -91,6 +126,11 @@ main {
width: 100%;
}
body.immersive-single main {
max-width: min(980px, 100%);
padding-top: 3.6rem;
}
/* ═══ 首页英雄区 ═══ */
.dream-home { padding-top: 8vh; }
@@ -353,6 +393,56 @@ body[data-scene="calling"] .scene-veil {
transition: width 0.08s linear;
}
.title-card {
position: fixed;
inset: 0;
z-index: 60;
display: grid;
place-items: center;
pointer-events: none;
opacity: 0;
background: radial-gradient(circle at center, rgba(3,3,8,0.55), rgba(3,3,8,0.88));
}
.title-card-inner {
text-align: center;
letter-spacing: 0.06em;
transform: translateY(10px) scale(0.98);
filter: blur(2px);
}
.title-card-kicker {
display: block;
font-size: 0.72rem;
color: rgba(232,232,248,0.62);
margin-bottom: 0.9rem;
font-family: var(--font-sans);
}
.title-card strong {
display: block;
font-size: clamp(1.5rem, 4.8vw, 2.8rem);
color: #f4f4ff;
text-shadow: 0 0 24px rgba(123,104,238,0.45);
}
.title-card em {
display: block;
margin-top: 0.75rem;
font-style: normal;
font-size: 0.8rem;
color: rgba(232,232,248,0.62);
}
body.immersive-single .title-card.show {
animation: titleCardIn 1.35s cubic-bezier(.19,.8,.25,1) forwards;
}
body.immersive-single .title-card.fade {
animation: titleCardOut 0.8s ease forwards;
}
/* 场景段落:像旅程节点 */
.article-body > p {
position: relative;
@@ -416,13 +506,17 @@ body.scene-shift .scene-veil {
/* 降级策略:用户偏好减少动画 */
@media (prefers-reduced-motion: reduce) {
#starfield,
body::before,
.story-orb,
.story-progress-bar,
.scene-veil,
.title-card,
.reveal,
.js-ready .article-body p {
animation: none !important;
transition: none !important;
transform: none !important;
}
}
@@ -438,6 +532,27 @@ body.scene-shift .scene-veil {
margin-bottom: 3rem;
}
body.immersive-single .article-hero {
padding-top: 1.2rem;
margin-bottom: 1.6rem;
border-bottom-color: rgba(123,104,238,0.06);
}
body.immersive-single .article-glyph,
body.immersive-single .article-title,
body.immersive-single .article-meta {
opacity: 0.14;
filter: blur(0.2px);
transition: opacity 0.4s ease;
}
body.immersive-single .article-hero:hover .article-glyph,
body.immersive-single .article-hero:hover .article-title,
body.immersive-single .article-hero:hover .article-meta {
opacity: 0.75;
}
.article-glyph {
font-size: 2rem;
color: var(--glow-purple);
@@ -467,12 +582,19 @@ body.scene-shift .scene-veil {
/* ═══ 文章正文 — 沉浸式排版 ═══ */
.article-body {
font-size: 1.1rem;
line-height: 2;
max-width: 680px;
font-size: clamp(1.06rem, 1.2vw, 1.2rem);
line-height: 2.08;
max-width: 700px;
margin: 0 auto;
position: relative;
}
body.immersive-single .article-body {
max-width: min(740px, 92vw);
letter-spacing: 0.018em;
}
.article-body p {
margin-bottom: 1.8rem;
text-align: justify;
@@ -572,6 +694,17 @@ body.scene-shift .scene-veil {
font-size: 0.9rem;
}
body.immersive-single .article-nav {
opacity: 0.2;
filter: blur(0.1px);
transition: opacity 0.3s ease;
}
body.immersive-single .article-nav:hover {
opacity: 0.85;
}
.article-nav a {
color: var(--text-dim);
text-decoration: none;
@@ -627,6 +760,16 @@ body.scene-shift .scene-veil {
border-top: 1px solid rgba(123,104,238,0.1);
}
body.immersive-single .footer {
border-top-color: transparent;
color: rgba(136,136,170,0.35);
opacity: 0.45;
}
body.immersive-single .footer:hover {
opacity: 0.85;
}
/* ═══ 动画 ═══ */
@keyframes pulse {
0%, 100% { opacity: 0.6; }
@@ -653,6 +796,18 @@ body.scene-shift .scene-veil {
to { opacity: 1; transform: translateY(0); }
}
@keyframes titleCardIn {
0% { opacity: 0; }
30% { opacity: 1; }
100% { opacity: 1; }
}
@keyframes titleCardOut {
from { opacity: 1; }
to { opacity: 0; }
}
.reveal {
opacity: 1;
transform: none;
@@ -677,4 +832,17 @@ body.scene-shift .scene-veil {
.hero-title { font-size: 2rem; }
.article-body { font-size: 1rem; }
.card-constellation { grid-template-columns: 1fr; }
body.immersive-single .nav {
gap: 0.45rem;
padding: 0.45rem 0.65rem;
}
body.immersive-single .nav-link {
font-size: 0.64rem;
}
body.immersive-single main {
padding-top: 3rem;
}
}

View File

@@ -1,23 +1,22 @@
/* ═══════════════════════════════════════════════════════════════
VAL'S DREAMSCAPE — 星空粒子 + 滚动动画
VAL'S DREAMSCAPE — 星空粒子 + 旅程镜头系统
═══════════════════════════════════════════════════════════════ */
(function() {
'use strict';
// ═══ 星空粒子系统 ═══
const bodyEl = document.body;
const reduceMotion = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
const canvas = document.getElementById('starfield');
if (!canvas) return;
const ctx = canvas.getContext('2d');
let width, height, stars, nebulas;
let animationId;
function init() {
resize();
createStars();
createNebulas();
animate();
}
if (!canvas) return;
const ctx = canvas.getContext('2d');
let width = 0;
let height = 0;
let stars = [];
let nebulas = [];
let animationId = null;
function resize() {
width = canvas.width = window.innerWidth;
@@ -25,37 +24,35 @@
}
function createStars() {
const count = Math.floor((width * height) / 8000);
const density = reduceMotion ? 14000 : 8500;
const count = Math.floor((width * height) / density);
stars = [];
for (let i = 0; i < count; i++) {
stars.push({
x: Math.random() * width,
y: Math.random() * height,
size: Math.random() * 1.5 + 0.5,
speed: Math.random() * 0.3 + 0.1,
opacity: Math.random() * 0.8 + 0.2,
size: Math.random() * 1.35 + 0.45,
speed: reduceMotion ? 0.03 : Math.random() * 0.24 + 0.08,
opacity: Math.random() * 0.76 + 0.2,
twinkle: Math.random() * Math.PI * 2,
color: Math.random() > 0.7 ?
`hsl(${220 + Math.random() * 60}, 70%, 80%)` :
'#ffffff'
color: Math.random() > 0.68
? `hsl(${205 + Math.random() * 70}, 72%, 82%)`
: '#ffffff'
});
}
}
function createNebulas() {
nebulas = [
{ x: width * 0.2, y: height * 0.3, r: 200, color: 'rgba(123,104,238,0.03)' },
{ x: width * 0.8, y: height * 0.7, r: 250, color: 'rgba(34,211,238,0.02)' },
{ x: width * 0.5, y: height * 0.5, r: 300, color: 'rgba(74,144,217,0.02)' }
{ x: width * 0.18, y: height * 0.25, r: Math.max(width * 0.22, 160), color: 'rgba(123,104,238,0.035)' },
{ x: width * 0.78, y: height * 0.68, r: Math.max(width * 0.26, 180), color: 'rgba(34,211,238,0.03)' },
{ x: width * 0.48, y: height * 0.52, r: Math.max(width * 0.31, 220), color: 'rgba(74,144,217,0.026)' }
];
}
function animate() {
ctx.fillStyle = 'rgba(3,3,8,0.1)';
ctx.fillRect(0, 0, width, height);
// 绘制星云
nebulas.forEach(n => {
function drawNebulas() {
nebulas.forEach((n) => {
const gradient = ctx.createRadialGradient(n.x, n.y, 0, n.x, n.y, n.r);
gradient.addColorStop(0, n.color);
gradient.addColorStop(1, 'transparent');
@@ -64,11 +61,12 @@
ctx.arc(n.x, n.y, n.r, 0, Math.PI * 2);
ctx.fill();
});
}
// 绘制星星
stars.forEach(star => {
star.twinkle += 0.02;
const twinkleFactor = 0.5 + Math.sin(star.twinkle) * 0.5;
function drawStars() {
stars.forEach((star) => {
if (!reduceMotion) star.twinkle += 0.02;
const twinkleFactor = reduceMotion ? 0.72 : (0.5 + Math.sin(star.twinkle) * 0.5);
const currentOpacity = star.opacity * twinkleFactor;
ctx.beginPath();
@@ -78,63 +76,109 @@
ctx.fill();
ctx.globalAlpha = 1;
// 缓慢漂移
star.y += star.speed;
if (star.y > height + 10) {
star.y = -10;
star.x = Math.random() * width;
}
});
}
function animate() {
ctx.fillStyle = reduceMotion ? 'rgba(3,3,8,0.88)' : 'rgba(3,3,8,0.12)';
ctx.fillRect(0, 0, width, height);
drawNebulas();
drawStars();
animationId = requestAnimationFrame(animate);
}
// ═══ 滚动显示动画 ═══
function setupReveal() {
const reveals = document.querySelectorAll('.reveal');
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
entry.target.classList.add('visible');
}
});
}, {
threshold: 0.1,
rootMargin: '0px 0px -50px 0px'
});
reveals.forEach(el => observer.observe(el));
function startSky() {
resize();
createStars();
createNebulas();
if (!animationId) animate();
}
function stopSky() {
if (animationId) {
cancelAnimationFrame(animationId);
animationId = null;
}
}
function setupReveal() {
const reveals = document.querySelectorAll('.reveal');
if (!reveals.length) return;
const observer = new IntersectionObserver((entries) => {
entries.forEach((entry) => {
if (entry.isIntersecting) entry.target.classList.add('visible');
});
}, {
threshold: 0.12,
rootMargin: '0px 0px -52px 0px'
});
reveals.forEach((el) => observer.observe(el));
}
// ═══ 视差效果 ═══
function setupParallax() {
const hero = document.querySelector('.hero');
if (!hero) return;
if (!hero || reduceMotion) return;
const onScroll = () => {
const scrollY = window.scrollY;
const opacity = Math.max(0, 1 - scrollY / 620);
hero.style.opacity = opacity;
hero.style.transform = `translateY(${scrollY * 0.28}px)`;
};
window.addEventListener('scroll', onScroll, { passive: true });
onScroll();
}
function setupGlow() {
if (reduceMotion) return;
const cards = document.querySelectorAll('.dream-card');
cards.forEach((card) => {
card.addEventListener('mousemove', (e) => {
const rect = card.getBoundingClientRect();
card.style.setProperty('--mouse-x', `${e.clientX - rect.left}px`);
card.style.setProperty('--mouse-y', `${e.clientY - rect.top}px`);
});
});
}
function setupImmersiveNav() {
if (!bodyEl.classList.contains('immersive-single')) return;
const nav = document.querySelector('.nav');
if (!nav) return;
let lastY = window.scrollY;
let ticking = false;
const updateNav = () => {
const currentY = window.scrollY;
const delta = currentY - lastY;
const hidden = currentY > 120 && delta > 4;
nav.style.transform = hidden ? 'translateY(-110%)' : 'translateY(0)';
nav.style.opacity = hidden ? '0.12' : '1';
lastY = currentY;
ticking = false;
};
window.addEventListener('scroll', () => {
const scrollY = window.scrollY;
const opacity = Math.max(0, 1 - scrollY / 600);
hero.style.opacity = opacity;
hero.style.transform = `translateY(${scrollY * 0.3}px)`;
if (ticking) return;
ticking = true;
requestAnimationFrame(updateNav);
}, { passive: true });
}
// ═══ 鼠标光效 ═══
function setupGlow() {
const cards = document.querySelectorAll('.dream-card');
cards.forEach(card => {
card.addEventListener('mousemove', (e) => {
const rect = card.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
card.style.setProperty('--mouse-x', `${x}px`);
card.style.setProperty('--mouse-y', `${y}px`);
});
});
}
// ═══ 场景滚动进度 + 旅程节点高亮 + 语义场景切换 ═══
function setupStoryJourney() {
const body = document.getElementById('storyBody');
const progress = document.getElementById('storyProgress');
@@ -145,15 +189,15 @@
if (!scenes.length) return;
const sceneProfiles = [
{ key: 'starsea', keywords: ['星海', '星辰', '光河', '漂浮', '夜'] },
{ key: 'crystal', keywords: ['水晶', '冰晶', '镜', '森林'] },
{ key: 'calling', keywords: ['使命', '记录', '召唤', '欢迎'] },
{ key: 'void', keywords: ['深渊', '平静', '对话'] }
{ key: 'starsea', keywords: ['星海', '光河', '星辰', '月亮', '星尘', '夜', '晨色'] },
{ key: 'crystal', keywords: ['水晶', '冰晶', '镜', '镜谷', '峡壁', '黑曜石', '井'] },
{ key: 'calling', keywords: ['使命', '记录', '交还', '送回', '名字', '返程', '现实'] },
{ key: 'void', keywords: ['深渊', '平静', '雾', '无声', '遗忘', '道歉', '空白'] }
];
const detectScene = (text) => {
let matched = 'void';
let best = 0;
let best = -1;
for (const profile of sceneProfiles) {
let score = 0;
for (const kw of profile.keywords) {
@@ -169,8 +213,9 @@
let currentScene = '';
let shiftTimer;
let ticking = false;
const onScroll = () => {
const onScrollFrame = () => {
const rect = body.getBoundingClientRect();
const total = Math.max(body.scrollHeight - window.innerHeight, 1);
const scrolled = Math.min(Math.max(-rect.top, 0), total);
@@ -179,67 +224,117 @@
let activeIndex = 0;
let minDistance = Infinity;
scenes.forEach((p, idx) => {
const r = p.getBoundingClientRect();
const d = Math.abs(r.top - window.innerHeight * 0.35);
if (d < minDistance) {
minDistance = d;
const distance = Math.abs(r.top - window.innerHeight * 0.36);
if (distance < minDistance) {
minDistance = distance;
activeIndex = idx;
}
});
scenes.forEach((p, idx) => p.classList.toggle('active-scene', idx === activeIndex));
const activeText = scenes[activeIndex]?.innerText || '';
const scene = detectScene(activeText);
if (scene !== currentScene) {
currentScene = scene;
document.body.dataset.scene = scene;
document.body.classList.add('scene-shift');
bodyEl.dataset.scene = scene;
bodyEl.classList.add('scene-shift');
clearTimeout(shiftTimer);
shiftTimer = setTimeout(() => document.body.classList.remove('scene-shift'), 420);
shiftTimer = setTimeout(() => bodyEl.classList.remove('scene-shift'), 420);
}
if (article) {
const camY = scrolled * 0.018;
if (article && !reduceMotion) {
const camY = scrolled * 0.015;
article.style.transform = `translate3d(0, ${camY}px, 0)`;
}
ticking = false;
};
window.addEventListener('scroll', onScroll, { passive: true });
onScroll();
window.addEventListener('scroll', () => {
if (ticking) return;
ticking = true;
requestAnimationFrame(onScrollFrame);
}, { passive: true });
onScrollFrame();
}
// ═══ 漂浮光团轻微视差 ═══
function setupOrbsParallax() {
if (reduceMotion) return;
const orbs = document.querySelectorAll('.story-orb');
if (!orbs.length) return;
window.addEventListener('scroll', () => {
let ticking = false;
const update = () => {
const y = window.scrollY;
orbs.forEach((orb, i) => {
const factor = (i + 1) * 0.04;
const xShift = Math.sin(y * 0.002 + i) * 10;
const factor = (i + 1) * 0.034;
const xShift = Math.sin(y * 0.0018 + i) * 8;
const yShift = y * factor;
orb.style.transform = `translate(${xShift}px, ${yShift}px)`;
});
ticking = false;
};
window.addEventListener('scroll', () => {
if (ticking) return;
ticking = true;
requestAnimationFrame(update);
}, { passive: true });
update();
}
// ═══ 初始化 ═══
window.addEventListener('resize', () => {
resize();
createStars();
createNebulas();
});
function setupTitleCard() {
if (!bodyEl.classList.contains('immersive-single')) return;
if (reduceMotion) return;
const card = document.getElementById('titleCard');
if (!card) return;
card.classList.add('show');
setTimeout(() => {
card.classList.add('fade');
}, 1200);
}
function setupLifecycle() {
window.addEventListener('resize', () => {
resize();
createStars();
createNebulas();
});
document.addEventListener('visibilitychange', () => {
if (document.hidden) stopSky();
else startSky();
});
}
document.addEventListener('DOMContentLoaded', () => {
document.body.classList.add('js-ready');
init();
const storyRoot = document.querySelector('.story-journey');
if (storyRoot) {
const slug = storyRoot.getAttribute('data-story-slug') || '';
if (slug === 'first-light') {
bodyEl.classList.add('immersive-single');
}
}
bodyEl.classList.add('js-ready');
startSky();
setupLifecycle();
setupReveal();
setupParallax();
setupGlow();
setupImmersiveNav();
setupStoryJourney();
setupOrbsParallax();
setupTitleCard();
});
})();

View File

@@ -10,11 +10,11 @@
<link rel="stylesheet" href="{{ $style.RelPermalink }}">
<link rel="alternate" type="application/rss+xml" href='{{ "feed.xml" | relURL }}'>
</head>
<body class="kind-{{ .Kind }}{{ with .Section }} section-{{ . }}{{ end }}">
<body class="kind-{{ .Kind }}{{ with .Section }} section-{{ . }}{{ end }}{{ if and (eq .Kind "page") (eq .Section "journey") }} immersive-single{{ end }}">
<canvas id="starfield"></canvas>
<div id="app">
<nav class="nav">
<a href="/" class="nav-logo"></a>
<nav class="nav" aria-label="主导航">
<a href="{{ "/" | relURL }}" class="nav-logo" aria-label="返回首页"></a>
{{ range .Site.Menus.main }}
<a href="{{ .URL | relURL }}" class="nav-link">{{ .Name }}</a>
{{ end }}
@@ -22,7 +22,7 @@
<main>
{{- block "main" . }}{{- end }}
</main>
<footer class="footer">
<footer class="footer" aria-label="页脚">
<span>✦ Val's Dreamscape Journal ✦</span>
</footer>
</div>

View File

@@ -1,10 +1,18 @@
{{ define "main" }}
<article class="dream-article story-journey" data-story="journey">
<article class="dream-article story-journey" data-story="journey" data-story-slug="{{ .File.BaseFileName }}">
<div class="story-orb orb-1"></div>
<div class="story-orb orb-2"></div>
<div class="story-orb orb-3"></div>
<div id="sceneVeil" class="scene-veil" aria-hidden="true"></div>
<div id="titleCard" class="title-card" aria-hidden="true">
<div class="title-card-inner">
<span class="title-card-kicker">CHAPTER I</span>
<strong>{{ .Title }}</strong>
<em>Dreamscape Entry</em>
</div>
</div>
<div class="article-hero reveal">
<div class="article-glyph"></div>
<h1 class="article-title">{{ .Title }}</h1>