41 lines
1.5 KiB
Markdown
41 lines
1.5 KiB
Markdown
# 2026-04-15 Memory Log
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## Godot AgentLiving Project Updates
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### Created Placeholder SVG Assets
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**路径:** `~/.openclaw/workspace/ai-agent-living/godot/assets/`
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**Val 角色精灵:**
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- `sprites/val/val_idle.svg` - 蓝色小人待机姿态
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- `sprites/val/val_walk.svg` - 行走姿态(腿分开)
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- `sprites/val/val_interact.svg` - 交互姿态(举手)
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**家具精灵:**
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- `sprites/furniture/sofa.svg` - 棕色沙发
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- `sprites/furniture/fridge.svg` - 白色双门冰箱
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- `sprites/furniture/bed.svg` - 床(蓝色被子)
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- `sprites/furniture/desk.svg` - 书桌带抽屉
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- `sprites/furniture/chair.svg` - 椅子
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**地板:**
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- `tilesets/floor.svg` - 木地板纹理
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### Fixed Scene/Script Issues
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1. **main.tscn** - 添加了脚本挂载(之前没挂 `main.gd`)
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2. **main.tscn** - 添加了 BridgeClient 节点(WebSocket 客户端)
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3. **apartment.tscn** - 家具 Sprite 改为居中显示 (`centered = true`)
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4. **所有脚本** - 修正了 BridgeClient 节点路径引用(`../BridgeClient` 或 `/root/Main/BridgeClient`)
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5. **bridge_client.gd** - 默认 `auto_connect = false`,避免无服务端时报错
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### Known Issues
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- 素材需要 Godot 编辑器导入后才能显示(Project → Reload Current Project)
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- Val 交互功能依赖点击家具 → 触发 `interact_with()` → 走过去执行动画
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---
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## Session Notes
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**时间:** 2026-04-15 凌晨
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**渠道:** openclaw-tui
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**主要工作:** 完善 Godot 项目占位素材,修复脚本引用问题
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