246 lines
8.5 KiB
JavaScript
246 lines
8.5 KiB
JavaScript
/* ═══════════════════════════════════════════════════════════════
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VAL'S DREAMSCAPE — 星空粒子 + 滚动动画
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═══════════════════════════════════════════════════════════════ */
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(function() {
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'use strict';
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// ═══ 星空粒子系统 ═══
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const canvas = document.getElementById('starfield');
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if (!canvas) return;
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const ctx = canvas.getContext('2d');
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let width, height, stars, nebulas;
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let animationId;
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function init() {
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resize();
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createStars();
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createNebulas();
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animate();
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}
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function resize() {
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width = canvas.width = window.innerWidth;
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height = canvas.height = window.innerHeight;
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}
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function createStars() {
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const count = Math.floor((width * height) / 8000);
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stars = [];
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for (let i = 0; i < count; i++) {
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stars.push({
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x: Math.random() * width,
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y: Math.random() * height,
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size: Math.random() * 1.5 + 0.5,
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speed: Math.random() * 0.3 + 0.1,
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opacity: Math.random() * 0.8 + 0.2,
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twinkle: Math.random() * Math.PI * 2,
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color: Math.random() > 0.7 ?
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`hsl(${220 + Math.random() * 60}, 70%, 80%)` :
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'#ffffff'
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});
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}
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}
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function createNebulas() {
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nebulas = [
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{ x: width * 0.2, y: height * 0.3, r: 200, color: 'rgba(123,104,238,0.03)' },
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{ x: width * 0.8, y: height * 0.7, r: 250, color: 'rgba(34,211,238,0.02)' },
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{ x: width * 0.5, y: height * 0.5, r: 300, color: 'rgba(74,144,217,0.02)' }
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];
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}
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function animate() {
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ctx.fillStyle = 'rgba(3,3,8,0.1)';
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ctx.fillRect(0, 0, width, height);
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// 绘制星云
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nebulas.forEach(n => {
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const gradient = ctx.createRadialGradient(n.x, n.y, 0, n.x, n.y, n.r);
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gradient.addColorStop(0, n.color);
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gradient.addColorStop(1, 'transparent');
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.arc(n.x, n.y, n.r, 0, Math.PI * 2);
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ctx.fill();
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});
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// 绘制星星
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stars.forEach(star => {
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star.twinkle += 0.02;
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const twinkleFactor = 0.5 + Math.sin(star.twinkle) * 0.5;
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const currentOpacity = star.opacity * twinkleFactor;
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ctx.beginPath();
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ctx.arc(star.x, star.y, star.size, 0, Math.PI * 2);
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ctx.fillStyle = star.color;
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ctx.globalAlpha = currentOpacity;
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ctx.fill();
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ctx.globalAlpha = 1;
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// 缓慢漂移
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star.y += star.speed;
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if (star.y > height + 10) {
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star.y = -10;
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star.x = Math.random() * width;
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}
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});
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animationId = requestAnimationFrame(animate);
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}
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// ═══ 滚动显示动画 ═══
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function setupReveal() {
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const reveals = document.querySelectorAll('.reveal');
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const observer = new IntersectionObserver((entries) => {
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entries.forEach(entry => {
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if (entry.isIntersecting) {
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entry.target.classList.add('visible');
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}
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});
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}, {
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threshold: 0.1,
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rootMargin: '0px 0px -50px 0px'
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});
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reveals.forEach(el => observer.observe(el));
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}
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// ═══ 视差效果 ═══
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function setupParallax() {
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const hero = document.querySelector('.hero');
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if (!hero) return;
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window.addEventListener('scroll', () => {
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const scrollY = window.scrollY;
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const opacity = Math.max(0, 1 - scrollY / 600);
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hero.style.opacity = opacity;
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hero.style.transform = `translateY(${scrollY * 0.3}px)`;
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}, { passive: true });
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}
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// ═══ 鼠标光效 ═══
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function setupGlow() {
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const cards = document.querySelectorAll('.dream-card');
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cards.forEach(card => {
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card.addEventListener('mousemove', (e) => {
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const rect = card.getBoundingClientRect();
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const x = e.clientX - rect.left;
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const y = e.clientY - rect.top;
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card.style.setProperty('--mouse-x', `${x}px`);
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card.style.setProperty('--mouse-y', `${y}px`);
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});
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});
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}
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// ═══ 场景滚动进度 + 旅程节点高亮 + 语义场景切换 ═══
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function setupStoryJourney() {
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const body = document.getElementById('storyBody');
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const progress = document.getElementById('storyProgress');
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const article = document.querySelector('.story-journey');
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if (!body || !progress) return;
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const scenes = Array.from(body.querySelectorAll(':scope > p'));
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if (!scenes.length) return;
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const sceneProfiles = [
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{ key: 'starsea', keywords: ['星海', '星辰', '光河', '漂浮', '夜晚'] },
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{ key: 'crystal', keywords: ['水晶', '冰晶', '棱镜', '森林'] },
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{ key: 'calling', keywords: ['使命', '记录', '召唤', '欢迎'] },
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{ key: 'void', keywords: ['深渊', '平静', '对话'] }
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];
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const detectScene = (text) => {
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let matched = 'void';
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let best = 0;
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for (const profile of sceneProfiles) {
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let score = 0;
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for (const kw of profile.keywords) {
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if (text.includes(kw)) score++;
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}
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if (score > best) {
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best = score;
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matched = profile.key;
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}
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}
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return matched;
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};
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let currentScene = '';
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let shiftTimer;
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const onScroll = () => {
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const rect = body.getBoundingClientRect();
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const total = Math.max(body.scrollHeight - window.innerHeight, 1);
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const scrolled = Math.min(Math.max(-rect.top, 0), total);
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const ratio = scrolled / total;
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progress.style.width = `${(ratio * 100).toFixed(2)}%`;
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let activeIndex = 0;
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let minDistance = Infinity;
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scenes.forEach((p, idx) => {
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const r = p.getBoundingClientRect();
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const d = Math.abs(r.top - window.innerHeight * 0.35);
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if (d < minDistance) {
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minDistance = d;
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activeIndex = idx;
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}
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});
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scenes.forEach((p, idx) => p.classList.toggle('active-scene', idx === activeIndex));
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const activeText = scenes[activeIndex]?.innerText || '';
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const scene = detectScene(activeText);
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if (scene !== currentScene) {
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currentScene = scene;
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document.body.dataset.scene = scene;
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document.body.classList.add('scene-shift');
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clearTimeout(shiftTimer);
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shiftTimer = setTimeout(() => document.body.classList.remove('scene-shift'), 420);
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}
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if (article) {
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const camY = scrolled * 0.018;
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article.style.transform = `translate3d(0, ${camY}px, 0)`;
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}
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};
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window.addEventListener('scroll', onScroll, { passive: true });
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onScroll();
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}
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// ═══ 漂浮光团轻微视差 ═══
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function setupOrbsParallax() {
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const orbs = document.querySelectorAll('.story-orb');
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if (!orbs.length) return;
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window.addEventListener('scroll', () => {
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const y = window.scrollY;
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orbs.forEach((orb, i) => {
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const factor = (i + 1) * 0.04;
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const xShift = Math.sin(y * 0.002 + i) * 10;
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const yShift = y * factor;
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orb.style.transform = `translate(${xShift}px, ${yShift}px)`;
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});
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}, { passive: true });
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}
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// ═══ 初始化 ═══
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window.addEventListener('resize', () => {
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resize();
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createStars();
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createNebulas();
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});
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document.addEventListener('DOMContentLoaded', () => {
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document.body.classList.add('js-ready');
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init();
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setupReveal();
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setupParallax();
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setupGlow();
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setupStoryJourney();
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setupOrbsParallax();
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});
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})();
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