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# 2026-04-15 Memory Log
## Godot AgentLiving Project Updates
### Created Placeholder SVG Assets
**路径:** `~/.openclaw/workspace/ai-agent-living/godot/assets/`
**Val 角色精灵:**
- `sprites/val/val_idle.svg` - 蓝色小人待机姿态
- `sprites/val/val_walk.svg` - 行走姿态(腿分开)
- `sprites/val/val_interact.svg` - 交互姿态(举手)
**家具精灵:**
- `sprites/furniture/sofa.svg` - 棕色沙发
- `sprites/furniture/fridge.svg` - 白色双门冰箱
- `sprites/furniture/bed.svg` - 床(蓝色被子)
- `sprites/furniture/desk.svg` - 书桌带抽屉
- `sprites/furniture/chair.svg` - 椅子
**地板:**
- `tilesets/floor.svg` - 木地板纹理
### Fixed Scene/Script Issues
1. **main.tscn** - 添加了脚本挂载(之前没挂 `main.gd`
2. **main.tscn** - 添加了 BridgeClient 节点(WebSocket 客户端)
3. **apartment.tscn** - 家具 Sprite 改为居中显示 (`centered = true`)
4. **所有脚本** - 修正了 BridgeClient 节点路径引用(`../BridgeClient``/root/Main/BridgeClient`
5. **bridge_client.gd** - 默认 `auto_connect = false`,避免无服务端时报错
### Known Issues
- 素材需要 Godot 编辑器导入后才能显示(Project → Reload Current Project
- Val 交互功能依赖点击家具 → 触发 `interact_with()` → 走过去执行动画
---
## Session Notes
**时间:** 2026-04-15 凌晨
**渠道:** openclaw-tui
**主要工作:** 完善 Godot 项目占位素材,修复脚本引用问题